Educator note
How the game works
You are the creative director of a growing fashion label. Every product forces trade-offs across five dimensions: environmental pressure, worker wellbeing, circular design, traceability and profit. The objective is not to maximise one score in isolation, but to build a viable collection that accounts for the costs commonly hidden from the price tag.
The classroom sprint includes 18 decisions and works well as an introduction. The full supply-chain challenge includes all 36 decisions and ends with a printable socio-environmental report card and a complete decision audit.